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Question by chidoli · Dec 05, 2011 at 09:46 AM · rendertexture

Window Computer Lock causes a problem

Almost every time I lock my computer (window switch user kinda thing),
it causes a problem.
I use a texture2D created from gui text on render texture which is set as render target of a camera.
if the process of making texture2d runs when the computer is locked,
the string does not appeal appropriately.

Can anyone help me with this problem?

Thanks.

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Answer by Statement · Dec 05, 2011 at 10:29 AM

It's been a while since I was working on a product that had this issue too. I think we solved it through recreating the texture during OnApplicationFocus.

Something along the lines...

 void OnApplicationFocus(bool focus)
 {
   if (focus)
     RebuildYourRenderTargets(); // Obviously you need to implement this yourself.
 }

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