I’m trying to make a tire rotate on the Y axis for my car controller. I have a list of tire “points” that I want to smoothly rotate 45 degrees to the left and to the right based on player input.
I have been able to achieve a basic version of this using:
However, it has not been able to achieve a smooth transition that I want, and snaps from left to right immediately.
How do I create some sort of angle buffer / smooth the transition whilst also being able to move the local rotation depending on any Y axis value the car may be on?