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Question by unity_scT6_rH1r6z82g · Oct 24, 2022 at 06:40 PM · listinspectorcomponentclass

component[] not working

I want to make a list of components so i can have a class containing all the information i need, but i cant find a way to add the components in the inspector. Ive looked at similar questions, and they didnt help. ive also been trying List, but thats not working. heres my code

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 [CreateAssetMenu(fileName = "newtileclass", menuName = "Tile Class")]
 public class tileClass : ScriptableObject
 {
     public string tileName;
     public Sprite tileSprite;
     public int toughness;
     public string properties;
     public tileClass gives;
     public int givesAmount;
     public Component[] components;
 }
 
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Answer by NotlawGD · Oct 24, 2022 at 08:28 PM

You can do t$$anonymous$$s:

 foreach(Component c in components)
 {
     gameObject.AddComponent(c.GetType());
 }

However I'm not sure if t$$anonymous$$s will help you. I believe you can't add components from a scene to a Scriptable Object using the editor, so unless you add those components you need to the list via code, t$$anonymous$$s is kind of pointless.

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