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Question by MrCopycat · Nov 07, 2022 at 08:21 AM · colliderpenetrationpysics

Move the pot, the dish will penetrate down

I'm making a prototype like the image below: chopped vegetables are placed in a pot, shake the pot and the dishes will collide with each other in the pot like real world. alt text

I prototyped the following: a pot with a narrow collider (non-convex collider), and some small fragments. Fragments are configured as rigidbody and continuous dynamic, and pot is not set as rigidbody. When I moved the pot, fragments would penetrate the bottom of the pot. The faster I move, the more fragments penetrate (especially when the pot moves upwards, it's a disaster) alt text

I have been troubled by t$$anonymous$$s problem for a long time and sincerely ask for help. How can I ac$$anonymous$$eve the physics of the fragments in the pot (collision and interaction) without penetrating?

kim20221107-056396.png (322.5 kB)
kim20221107-183876.png (507.5 kB)
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Answer by scratcher600 · Nov 19, 2022 at 12:22 AM

have you tried setting the fragments to continuous instead if continuous dynamic? if so or that doesn't work i would try putting a kinematic rigidbody on the pot and try setting it to continuous dynamic or just continuous. Hope t$$anonymous$$s helps. good luck!

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