Debug iPhone game without smartphone.

When I debug a game on the PC, unity does not recognize the touch with the mouse.
I used the following script:

function Update () {
    if (Input.touchCount > 0) {
        print(Input.touchCount);
    }
}

How to make my touch to be recognized unity during the debugging on PC(without debug with smartphone)?
P.S. Sorry for my English:)

One possible solution to this is to create an interface

public interface InputController {
   void ProcessInput ();
}

Then build two implementing classes TouchInputController and MouseInputController that handle their input device. If they share a lot of code you might consider using an abstract base class or some utility class. Within your app manager class’ initialisation code put:
private InputController inputController;

void Awake () {
	if (Application.platform == RuntimePlatform.IPhonePlayer) {
		inputController = new TouchInputController ();
	} else {
		inputController = new MouseInputController ();
	}
}

void Update () {
	inputController.ProcessInput ();
}