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Question by akekajoo · Dec 07, 2011 at 09:57 AM · importblendermodel

Getting Blender scale to correspond with Unity scale

After tooling around with Unity using only primitives for a bit, I wanted to try out importing 3D models from Blender 2.60. Unfortunately, the scale doesn't seem to cross over. The model wit$$anonymous$$n Blender is at a scale of 1x1x1, but when I add it to a scene in Unity (and correct the scale factor to 1), it is much larger than a 1x1x1 Unity cube primitive. In fact, if I just export the default cube model from Blender, without changing anyt$$anonymous$$ng about it, the same problem occurs. I'm trying to port a project from XNA, and the way I'm doing it, it's important that i can have models that are precisely one Unity unit of space large. Any help appreciated!

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Answer by akekajoo · Dec 07, 2011 at 10:58 PM

Nevermind! I realized just after posting t$$anonymous$$s that Blender cubes are 2x2 in size.

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