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Question by Lord_Aethan · Dec 07, 2011 at 09:57 AM · textureinstance

Texture change problem

Hi!

I am working on a card-game for PC. I am new to most of javascript, and I have a problem with Textures. I have a texture-array, and I read card info from a file. So far so good.

I want to instantiate several cards from my prefab, and have several different faces on the cards. The prefab has 3 materials. One for back, one for side and one for face. I want the faces to be different on each card. But when I instantiate a new card with a face different than the previous card, the faces on all cards change instead of only the new one.

So when 1 card is loaded, it has its own face texture. When the second card is loaded, both of them have the second card's texture. How do I change the texture of only ONE instance of a prefab?

I get the feeling that I should change the material rather than the texture, so I also tried to create a new material from code, but when I try to apply it to the object, nothing happens;

 var NewFront = new Material (Shader.Find ("Diffuse"));
     NewFront.SetTexture("_MainTex", GameObject.Find("TextureStore").GetComponent("Textures").Index[pic]);
     CardObject.renderer.materials[2] = NewFront;

I have been struggling with this for hours, so I am thankful for help!

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