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Question by IMoriarty · Dec 07, 2011 at 06:48 AM · getcomponent

Variable Getcomponent

I may have gone completely off the rails at this point, but I'm trying to find a script, named by a calling section of code:

 public class WeaponManager : MonoBehaviour
 {
     public string WeaponName;
     public string WeaponType;
     public int WeaponRange;
     public int WeaponDamage;
     public float WeaponRefire;
     public float WeaponReload;
     public float WeaponReloadTime;
     
     void WeaponChange(string incweapon)
         {
             CurrentWeapon = gameObject.GetComponent<incweapon> as Script;
             WeaponName = CurrentWeapon.WeaponName
             WeaponType = CurrentWeapon.WeaponType;
             WeaponRange = CurrentWeapon.WeaponRange;
             WeaponDamage = CurrentWeapon.WeaponDamage;
             WeaponRefire = CurrentWeapon.WeaponRefire;
             WeaponReload = CurrentWeapon..WeaponReload;
             WeaponReloadTime = CurrentWeapon.WeaponReloadTime;
         }
 }

Call would be something along the lines of:

 WeaponChange(Shotgun);

So later on I should be able to call CurrentWeapon.WeaponName and get "Shotgun" back, etc.

I have a number of classes that define all the data for a bunch of weapons.

I have the distinct feeling I'm going about this the hard way though. Essentially I'd like a data structure that I can dump a load of static values into and refer to the them consistently through the same interface, by throwing a weapon identifier at it and being able to get the relevant data, per field, when necessary.

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