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Question by cmac2796 · Nov 19, 2022 at 12:44 PM · instantiatearrayvector3loopconditional

How do i instantiate random enemies from an array to their specific individual Vector3 position?

I'm new to code and could use some help. I have a spawner script that randomly instantiates enemies from an array. I want the enemies to go to specific locations based on whichever enemy is being randomly spawned (joggers on the sidewalk Vector3(-1.5f, 0, -5); and cars on the street Vector3(.7f, 0, -5); Ive tried IF statements and methods but im not sure how to do this.

 public class EnemyGenerate : MonoBehaviour
 {  
     public GameObject[] enemies;  
 
     public Vector3 spawnSpots;  
 
     public float waitTime;       
     public float minWait;  
     public float maxWait;       
 
     public int startTime;  
     public bool stop;
 
     int randEnemy;   
     
     // Start is called before the first frame update
     void Start()
     {
         StartCoroutine(Spawn());  
     }
 
     // Update is called once per frame
     void Update()
     {
         waitTime = Random.Range(minWait, maxWait);  
     }
 
     IEnumerator Spawn()    
     {
         yield return new WaitForSeconds(startTime);
 
         while (!stop)  
         {
             randEnemy = Random.Range(0, 2);  
 
             Vector3 spawnPosition = new Vector3(Random.Range(-spawnSpots.x, spawnSpots.x), 0, Random.Range(-spawnSpots.z, spawnSpots.z)); 
 
             Instantiate(enemies[randEnemy], spawnPosition + transform.TransformPoint(0, 0, 0), gameObject.transform.rotation); 
 
             yield return new WaitForSeconds(waitTime); 
         }    
     }       
 }
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