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Question by P0dstava · Nov 28, 2022 at 03:53 PM · scriptableobjectscriptable object

Start() in ScriptableObject?

Hi! Is there a function that is called in ScriptableObject on the start of a game/testing in editor? I need a int value to be set to "default" value after finis$$anonymous$$ng the game/testing, as unity does with standard int variables. Is there analogy to Start() or Awake() for a SO? Cus Awake() is called when SO is created

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Answer by Bunny83 · Nov 28, 2022 at 04:09 PM

Well, you did check the documentation, right?

It also has OnEnable and OnDisable. Though it doesn't seem right what you're doing there. ScriptableObjects should either be readonly or when used as mediator be set / initialized by some other component.

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avatar image P0dstava · Nov 28, 2022 at 04:26 PM 0
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Thanks, i was looking at OnEnabled and OnDisabled, so could you please clarify what does being in scope means? And how do i make SO`s being in scope as well as how do I remove them from scope?

avatar image sacredgeometry P0dstava · Dec 01, 2022 at 01:39 AM 0
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Read this: https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/language-specification/basic-concepts#77-scopes


Although I think in this case it probably just means when you are no longer using it i.e. when you no longer have a reference to it.

avatar image logicandchaos P0dstava · Dec 01, 2022 at 09:58 AM 0
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scope has to do with where you declare your variable within a class. It doesn't apply to the class itself. I always recommend people to learn the basics of C# then it will all make sense.

avatar image sacredgeometry logicandchaos · Dec 01, 2022 at 07:13 PM 0
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Of course scope applies to classes. There is class, method and block level scope.

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