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Question by fireomega · Dec 07, 2011 at 10:58 PM · guitimetimerpause

Timer Pause

I have made a GUI timer that counts how long you have been driving for on a game. My question is how do you save the time that the person got and then display it on the finish screen "Just a Camera looking at a grey cube with writing on it".

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avatar image funkyllama · Dec 07, 2011 at 11:21 PM 1
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Is the "Camera looking at a grey cube with writing on it" a separate scene ? And are you using C# or javascript

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Answer by KyleHickman · Dec 08, 2011 at 12:45 AM

Im not quite sure if this is what you are looking for but...

(this is also assuming the grey cube with writing on it is in a different scene.)

Maybe you could create an Empty GameObject and write a script that uses DontDestroyOnLoad while storing the time variable that the GUI Timer uses. Then after this u can access this variable for the use of displaying it.

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avatar image fireomega · Dec 08, 2011 at 07:39 AM 1
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How do you store the time that was on the GUI timer is basically all I'm asking

avatar image funkyllama · Dec 08, 2011 at 04:35 PM 1
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If you want help you need to be helpful with your question. If that's basically all you are asking, then basically store it in a variable.

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