if (Input.GetKeyDown(KeyCode.E) & DashVelocity = DashVelocityYes)
{
transform.position += transform.forward * Time.deltaTime * movementSpeed * DashVelocity;
transform.position += transform.up * Time.deltaTime * movementSpeed * DashVelocity;
DashVelocity = DashVelocityNo;
StartCoroutine(DashDelay());
}