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Question by killroy228 · Dec 13, 2022 at 07:51 AM · charactercontrollercamera rotatenewbiecamera movementprototype

What should I be using?

So, I am in the process of making my first 3d cube runner game where I would like the cube to change "tracks" or "walls" that will be located on all sides of the cube, (basically the ground where the player would be moving on will be duplicated and rotated 90 degrees, ceiling included,). I would also like to have the camera rotate so that whichever "wall" the player is on will be on the bottom of the screen and the controls remain the same (left or "a" goes left etc.,) however I having some trouble figuring out what approach to take creating it.

1, For controlling the character would I have to create my own character controller so that the inputs are not relying on the directions of the x and y axis since the camera will always show the current active "ground" on the bottom? (I plan on adding a jumping mechanic as an extra way to get past obstacles and transition to a new "wall")

2, Would Cinemachine be a good plugin to incorporate the rotating camera, and if so, what behaviors should I edit to achieve this effect?

I threw together a quick sample to show what I'm trying to achieve so that hopefully someone can understand what I am trying to say. (My communication skills are extremely horrible, I apologize) alt text

screenshot-4.png (490.8 kB)
screenshot-5.png (333.4 kB)
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