Unity Game server crashing with 0 Players

I have a Netcode For GameObjects project that connects to Unity’s Game Server Hosting but the server keeps crashing because it’s "is using too much CPU for 0 players

Anyone know things that can cause this crash?

A poorly optimized game: If your game is not optimized, it may be using a lot of CPU even when there are no players connected. This could be because the game is doing unnecessary calculations or because it is using inefficient algorithms. To fix this issue, you will need to optimize your game by identifying and addressing any performance bottlenecks.

A bug in the game: Another possibility is that there is a bug in your game that is causing it to use excessive CPU even when there are no players connected. This could be because the game is entering an infinite loop or because it is executing code that is not intended to be run when there are no players connected. To fix this issue, you will need to identify and fix the bug that is causing the excessive CPU usage.

A misconfigured server: Finally, it’s possible that the game server itself is misconfigured, which could cause it to use excessive CPU even when there are no players connected. For example, the server may be using an incorrect configuration file, or it may be running an older version of the game that is not optimized. To fix this issue, you will need to check the server’s configuration and ensure that it is set up correctly.