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Question by beytunuzz · Dec 26, 2022 at 04:27 PM · erroradsmono64-bitlinker

C:\Program Files\Unity\Hub\Editor\2022.1.23f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe

Building Library\Bee\artifacts\Android\ManagedStripped failed with output: C:\Program Files\Unity\Hub\Editor\2022.1.23f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=C:/Users/Beytu/Desktop/HyperCasual1/Library/Bee/PlayerScriptAssemblies --search-directory=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed --search-directory=C:/Users/Beytu/Desktop/HyperCasual1/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.0.2/Runtime/AOT --search-directory=C:/Users/Beytu/Desktop/HyperCasual1/Assets/GoogleMobileAds --search-directory=C:/Users/Beytu/Desktop/HyperCasual1/Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Dependencies/NCalc --search-directory=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux --search-directory=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux/Facades --out=Library/Bee/artifacts/Android/ManagedStripped --include-link-xml=C:/Users/Beytu/Desktop/HyperCasual1/Temp/StagingArea/Data/Managed\MethodsToPreserve.xml --include-link-xml=C:/Users/Beytu/Desktop/HyperCasual1/Temp/StagingArea/Data/Managed\TypesInScenes.xml --include-link-xml=C:/Users/Beytu/Desktop/HyperCasual1/Temp/StagingArea/Data/Managed\SerializedTypes.xml --include-link-xml=C:\Users\Beytu\Desktop\HyperCasual1\Assets\GoogleMobileAds\link.xml --include-link-xml=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/AndroidNativeLink.xml --include-directory=C:/Users/Beytu/Desktop/HyperCasual1/Library/Bee/PlayerScriptAssemblies --include-directory=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed --include-directory=C:/Users/Beytu/Desktop/HyperCasual1/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.0.2/Runtime/AOT --include-directory=C:/Users/Beytu/Desktop/HyperCasual1/Assets/GoogleMobileAds --include-directory=C:/Users/Beytu/Desktop/HyperCasual1/Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Dependencies/NCalc --include-directory=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux --include-directory=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux/Facades --dotnetprofile=unityaot-linux --dotnetruntime=Il2Cpp --platform=Android --use-editor-options --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnablePerformanceReporting --engine-stripping-flag=EnableAnalytics --engine-modules-asset-file=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/modules.asset --editor-data-file=C:/Users/Beytu/Desktop/HyperCasual1/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json --include-unity-root-assembly=C:/Users/Beytu/Desktop/HyperCasual1/Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.dll --include-unity-root-assembly=C:/Users/Beytu/Desktop/HyperCasual1/Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll --include-unity-root-assembly=C:/Users/Beytu/Desktop/HyperCasual1/Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll --print-command-line Fatal error in Unity CIL Linker Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: GoogleMobileAds.Api.MobileAds.GetClientFactory(): Error processing method 'GoogleMobileAds.Api.MobileAds.GetClientFactory()' in assembly 'GoogleMobileAds.dll' ---> System.InvalidOperationException: No action for the assembly GoogleMobileAds.Unity, Version=7.3.0.0, Culture=neutral, PublicKeyToken=null defined at Mono.Linker.AnnotationStore.GetAction(AssemblyDefinition assembly) at Mono.Linker.Steps.MarkStep.MarkCustomAttributes(ICustomAttributeProvider provider, DependencyInfo& reason, IMemberDefinition sourceLocationMember) at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember) at Mono.Linker.Steps.MarkStep.MarkTypeVisibleToReflection(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember) at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.<>c_DisplayClass20_4.b_7() at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.HandleCall(MethodBody callingMethodBody, MethodReference calledMethod, Instruction operation, ValueNodeList methodParams, ValueNode& methodReturnValue) at Mono.Linker.Dataflow.MethodBodyScanner.HandleCall(MethodBody callingMethodBody, Instruction operation, Stack`1 currentStack) at Mono.Linker.Dataflow.MethodBodyScanner.Scan(MethodBody methodBody) at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ScanAndProcessReturnValue(MethodBody methodBody) at Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body, Boolean requiresReflectionMethodBodyScanner) at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body) at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body) at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) at Mono.Linker.Steps.MarkStep.ProcessQueue() --- End of inner exception stack trace --- at Mono.Linker.Steps.MarkStep.ProcessQueue() at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue() at Mono.Linker.Steps.MarkStep.Process() at Mono.Linker.Steps.MarkStep.Process(LinkContext context) at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context) at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step) at Mono.Linker.Pipeline.Process(LinkContext context) at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger) at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed) at Unity.Linker.UnityDriver.RunDriver() UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

NEDEN BU HATAYI ALIYORUM LÜTFEN YARDIM EDİN?? WHY AM I GETTING THIS ERROR PLEASE HELP?? ,Building Library\Bee\artifacts\Android\ManagedStripped failed with output: C:\Program Files\Unity\Hub\Editor\2022.1.23f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=C:/Users/Beytu/Desktop/HyperCasual1/Library/Bee/PlayerScriptAssemblies --search-directory=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed --search-directory=C:/Users/Beytu/Desktop/HyperCasual1/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.0.2/Runtime/AOT --search-directory=C:/Users/Beytu/Desktop/HyperCasual1/Assets/GoogleMobileAds --search-directory=C:/Users/Beytu/Desktop/HyperCasual1/Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Dependencies/NCalc --search-directory=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux --search-directory=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux/Facades --out=Library/Bee/artifacts/Android/ManagedStripped --include-link-xml=C:/Users/Beytu/Desktop/HyperCasual1/Temp/StagingArea/Data/Managed\MethodsToPreserve.xml --include-link-xml=C:/Users/Beytu/Desktop/HyperCasual1/Temp/StagingArea/Data/Managed\TypesInScenes.xml --include-link-xml=C:/Users/Beytu/Desktop/HyperCasual1/Temp/StagingArea/Data/Managed\SerializedTypes.xml --include-link-xml=C:\Users\Beytu\Desktop\HyperCasual1\Assets\GoogleMobileAds\link.xml --include-link-xml=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/AndroidNativeLink.xml --include-directory=C:/Users/Beytu/Desktop/HyperCasual1/Library/Bee/PlayerScriptAssemblies --include-directory=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed --include-directory=C:/Users/Beytu/Desktop/HyperCasual1/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.0.2/Runtime/AOT --include-directory=C:/Users/Beytu/Desktop/HyperCasual1/Assets/GoogleMobileAds --include-directory=C:/Users/Beytu/Desktop/HyperCasual1/Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Dependencies/NCalc --include-directory=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux --include-directory=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux/Facades --dotnetprofile=unityaot-linux --dotnetruntime=Il2Cpp --platform=Android --use-editor-options --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnablePerformanceReporting --engine-stripping-flag=EnableAnalytics --engine-modules-asset-file=C:/Program Files/Unity/Hub/Editor/2022.1.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/modules.asset --editor-data-file=C:/Users/Beytu/Desktop/HyperCasual1/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json --include-unity-root-assembly=C:/Users/Beytu/Desktop/HyperCasual1/Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.dll --include-unity-root-assembly=C:/Users/Beytu/Desktop/HyperCasual1/Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll --include-unity-root-assembly=C:/Users/Beytu/Desktop/HyperCasual1/Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll --print-command-line Fatal error in Unity CIL Linker Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: GoogleMobileAds.Api.MobileAds.GetClientFactory(): Error processing method 'GoogleMobileAds.Api.MobileAds.GetClientFactory()' in assembly 'GoogleMobileAds.dll' ---> System.InvalidOperationException: No action for the assembly GoogleMobileAds.Unity, Version=7.3.0.0, Culture=neutral, PublicKeyToken=null defined at Mono.Linker.AnnotationStore.GetAction(AssemblyDefinition assembly) at Mono.Linker.Steps.MarkStep.MarkCustomAttributes(ICustomAttributeProvider provider, DependencyInfo& reason, IMemberDefinition sourceLocationMember) at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember) at Mono.Linker.Steps.MarkStep.MarkTypeVisibleToReflection(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember) at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.<>c_DisplayClass20_4.b_7() at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.HandleCall(MethodBody callingMethodBody, MethodReference calledMethod, Instruction operation, ValueNodeList methodParams, ValueNode& methodReturnValue) at Mono.Linker.Dataflow.MethodBodyScanner.HandleCall(MethodBody callingMethodBody, Instruction operation, Stack`1 currentStack) at Mono.Linker.Dataflow.MethodBodyScanner.Scan(MethodBody methodBody) at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ScanAndProcessReturnValue(MethodBody methodBody) at Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body, Boolean requiresReflectionMethodBodyScanner) at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body) at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body) at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) at Mono.Linker.Steps.MarkStep.ProcessQueue() --- End of inner exception stack trace --- at Mono.Linker.Steps.MarkStep.ProcessQueue() at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue() at Mono.Linker.Steps.MarkStep.Process() at Mono.Linker.Steps.MarkStep.Process(LinkContext context) at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context) at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step) at Mono.Linker.Pipeline.Process(LinkContext context) at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger) at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed) at Unity.Linker.UnityDriver.RunDriver() UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

NEDEN BU HATAYI ALIYORUM LÜTFEN YARDIM EDİN?? WHY AM I GETTING THIS ERROR PLEASE HELP??

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