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Question by shwhjw · Dec 09, 2011 at 04:31 PM · collisionspawnforcedetectioncloth

Cloth collision detection?

Hi all,

I am trying to build a system where I can throw a cloth ball (looking like a ball of gloop) at an object, e.g. the ground, and spawn a splatter texture where it $$anonymous$$t.

As far as scripting is concerned, how do I detect where and when the cloth object collides? When the cloth simulates the gameobject's position stays in the same place, although the mesh falls. Also I would like to spawn the cloth ball with an initial velocity - the documentation for InteractiveCloth.AddForceAtPosition isn't great - how do you specify direction?

Any help appreciated, Simon.

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avatar image shwhjw · Dec 09, 2011 at 12:08 PM 0
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Answer by dskillsaw · Sep 11, 2012 at 08:35 AM

Thanks for posting t$$anonymous$$s! It's very helpful.

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