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Question by Vihtorh · Jan 20 at 02:17 AM · itemcrouching

Items looking smashed when crounching

Hey guys! I'm coding my player's crouching and my player is holding an object (which is a child). When he crouches the object looks smashed as the code works by changing the player's Y scale. Is there any I can rearrange the hierarchy or the code, so the item doesn't look funky?

  // start crouch
         if (Input.GetKeyDown(crouchKey))
         {
             transform.localScale = new Vector3(transform.localScale.x, crouchYScale, transform.localScale.z);
             rb.AddForce(Vector3.down * 5f, ForceMode.Impulse);
         }
 
         // stop crouch
         if (Input.GetKeyUp(crouchKey))
         {
             transform.localScale = new Vector3(transform.localScale.x, startYScale, transform.localScale.z);
         }

alt text

image-2023-01-19-231153470.png (489.8 kB)
image-2023-01-19-231258031.png (434.4 kB)
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Answer by HappiiGamer · Jan 20 at 02:36 AM

You change the weapon's localScale to the inverse of that of the parent. If parent's new y is .5, the weapon needs to be 2.

  if (Input.GetKeyDown(crouchKey))
         {
             transform.localScale = new Vector3(transform.localScale.x, crouchYScale, transform.localScale.z);
             weapon.transform.localScale = new Vector3(transform.localScale.x, inverseCrouchYScale, transform.localScale.z);
 
             rb.AddForce(Vector3.down * 5f, ForceMode.Impulse);
         }
 
         // stop crouch
         if (Input.GetKeyUp(crouchKey))
         {
             transform.localScale = new Vector3(transform.localScale.x, startYScale, transform.localScale.z);
             weapon.transform.localScale = new Vector3(transform.localScale.x, inverseStartYScale, transform.localScale.z);
         }
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