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Question by Vihtorh · Jan 24 at 02:05 AM · raycast3dcharacter controllergroundedground detection

Ground Check not working on edges

Hey, I'm making a way for my 3D character check the ground with a raycast, but since the raycast is a line, when the player is standing on the edge of a block, for example, it considers as if the character is on air. Any ideas on how to fix this? Here is the code and a visual representation

         // ground check
         grounded = Physics.Raycast(transform.position, Vector3.down, playerHeight * 0.5f + 0.02f, whatIsGround);![alt text][1]


[1]: /storage/temp/204164-image-2023-01-23-230333326.png

image-2023-01-23-230333326.png (6.7 kB)
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avatar image SHARYPOWER · 5 days ago 0
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https://www.youtube.com/watch?v=c3iEl5AwUF8

Watch this about 9:20

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Answer by AshwinTheGammer · Jan 24 at 03:40 AM

https://answers.unity.com/questions/196381/how-do-i-check-if-my-rigidbody-player-is-grounded.html

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avatar image Vihtorh · 6 days ago 0
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sorry man, but for me that answer was kinda careless. I don't know much how raycasts work and this link only explains how to create a simple raycast, which is exactly my problem :/

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Answer by SHARYPOWER · 5 days ago

.

Watch about 9:20

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