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Question by Tiec · Jan 29 at 09:34 PM · newbienoobnewsimple

Time stoppage issue: newbie

I'm trying to stop time when I thit the pause button but it's not working. The pause menu works when I hit the pause button, but I just can't stop time. I provided and image of the button setup. Here's my code:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PuaseMenu : MonoBehaviour { [SerializeField] GameObject puaseMMenu; public void puase() { puaseMMenu.SetActive(true); Time.timeScale = 0f; }

 public void Resume()
 {
     puaseMMenu.SetActive(false);
     Time.timeScale = 1f;
 }


 public void Home(int sceneID)
 {
     SceneManager.LoadScene(sceneID);
     Time.timeScale = 1f;
 }

}

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avatar image Tiec · Jan 29 at 09:37 PM 0
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Answer by trib_nation · Feb 02 at 09:54 AM

Hello, Time.timescale will not stop Update functions from occurring. They will stop FixedUpdate functions from occurring (see https://docs.unity3d.com/ScriptReference/Time-timeScale.html) . Timescale will also only affect calculations that use time related resources (e.g. Time.deltatime, waitforseconds etc).


If your objects are moving using Time.deltatime or Time.FixedDeltaTime they should stop when Time.timescale is 0.


If your objects are moving using Time.unscaledDeltaTime or Time.fixedUnscaledDeltaTime then they will continue to move when Time.timescale is 0.


If Time.timescale is 0 What specific problems are you having/what are you trying to stop that doesn't seem to stop and can you show some code of the offending Gameobject?


If Time.timescale is not 0 then you will need to find what's "unpausing" your timescale. This can be done by simply commenting out lines that change timescale one by one until pause does work.


I apologise if it's just me being ignorant of other languages but you've used puase instead of pause multiple times.

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