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Question by bula · Dec 10, 2011 at 12:42 PM · animationblender

Blender animation

I was just wondering seeing this video: http://www.youtube.com/watch?v=a7ZxZGEDcEI . Can I make something like this for weapon? Lest say i make the trigger to be pressed and then the hole weapon is being moved. Can i make a script in unity sayin that if the input press lets say right click the animation is being played? Ty for any help.

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Answer by Jake-GR · Dec 10, 2011 at 02:37 PM

If I understand you right, the quick answer is yes. In implementation it's not really any different than making a "jump" animation for a character, and have Unity play that when you hit the "space" bar. It will get complicated and possibly break if you are dealing with odd parenting and/or attaching GameObjects to an armature.

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avatar image bula · Dec 10, 2011 at 03:06 PM 0
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Yeah your right but the thing is I cant find a proper animating and rigging tutorial for blender.I am studying this one right now http://www.youtube.com/watch?v=cRpaXpS9uXA but the problem is when i press the weapon and press CTRL and left click on the armature the weapon runs away :) I made my weapons so maybe its a problem for my weapon?

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