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Question by laserjagare1 · Feb 10 at 11:49 PM · networkinterpolate

Unity Network, interpolate position but not rotation

I'm using Unity Network for the first time in my game and I have a network object with a "Client Network Transform" component.

I'm synchronizing the position (x, y, z) and rotation (y) of the object, but I want to interpolate only the position and not the rotation.

Is there any possible way to do this?

(I'm using Netcode for GameObjects version 1.1.0)

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