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Question by degoos · Dec 11, 2011 at 06:22 PM · java

fbx variable

Hi, I've exported a sketchup staircase as .fbx and imported it into Unity. Now I want the staircase to appear whenever my fpc enters a trigger. I've written a script, but my staircase is always there, even when the trigger isn't entered. I think it might be because I declared the variable as a GameObject. When I drag the script to my trigger and the fbx model to this GameObject variable, unity accepts it, but still the script doesn't work. Maybe I should use another type than GameObject for fbx models? Here's my script:

 var Staircase: GameObject;
 
 function Start()
 {
     Staircase.active = false;
 }
 
 function OnTriggerEnter (other: Collider)
 {
     Staircase.active= true;
 }
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Answer by Bunny83 · Dec 11, 2011 at 07:01 PM

Everything looks fine. Make sure nothing else is touching / intersecting the trigger's collider. You can but a Debug.Log() in your OnTriggerEnter function to see what object enters the trigger.

 function OnTriggerEnter (other: Collider)
 {
     Debug.Log("An object with the name: " + other.gameObject.name+ " entered the trigger");
     Staircase.active= true;
 }

ps. make sure the collider of your trigger has it's "isTrigger" set to true.

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Answer by PaulCupi · Dec 10, 2012 at 04:06 AM

Having the same problem, did you ever figure it out?

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