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Question by Trappist-1d · 3 days ago · triggersendmessage

How can I send a message to every gameobject it is collides with

I have a problem with this. I want the gameobject to detect the collision with other gameobjects and send a message to them. It works but it sends a message to only one of them. Could you please help me?

Here's the script:

 private void OnTriggerStay2D(Collider2D collision)  //Check action on people
 {
     if (StayCollision)
     {
         collision.gameObject.SendMessage("StopMovement", "Action");
         StayCollision = false;
     }
 }

I want it to send a message to every gameobject it is colliding with.

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Answer by MUG806 · 3 days ago

Because you are setting "stay collision" false when you detect the first collision, it will never send to any others, as you have told it to only send a message while stay collision is true. You either need to remove that check, don't set it to false, or set it back to true somewhere

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avatar image Trappist-1d · 3 days ago 0
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Oh, ok. Thanks so much by helping me out with the problems I've encountered so far lately. It worked and it just runs pretty good! Thanks!

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