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Question by warc692 · 3 days ago · arraygameobjectsarray of gameobjectsenable and disable scriptselecting objects

How do I go about making a script where I can select an object from an array to be set active based on a value, and when that object is set as active than everything else in the array is unactive?

If I have a float called object value, that can be changed or assigned through any script and I have an object array, and I want to select an object from the "object array" in relation to the object value.

     public float objectVal;
     public GameObject[] Object;


I want to select or reference

object[0] when objectVal = 0 and object[1] when objectVal = 1, etc.


And after a certain object is selected / referenced, I want to set that object active, while disabling every other object that is not referenced in the "object array"


I know my newbie skills are extremely visible in my question, but I do know some of the terminology and code to use, I just don't know how to structure and format the code to where it can do what I'm trying to do.

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Answer by highpockets · 3 days ago

Here is an example. The randomVal can be used however you want. Since no context was given on how you plan on setting/“selecting” the value, I just did a Random.Range to get the point across:

 public class Stuff : MonoBehaviour
 {
     [SerializeField] private GameObject[] objects;
     
     private void Start()
     {
         var randomVal = Random.Range(0, objects.Length);
         
         for(var i = 0; i < objects.Length; i++)
              objects[i].SetActive((i == randomVal) ? true : false);
     }
 }
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avatar image warc692 · 3 days ago 0
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I was planning on using a button to select the value, but the code you provided is a nice peice to work off of. Thank you for responding, it looks like I should learn more about for loops.

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