Moving Objects realtime deforming Terrain

Hey Guys

I wrote a script (C#) which deforms my vertices of my terrain mesh. Now I would really like to move a object on top of the terrain mesh. Because the mesh deforms I cannot use meshcollider (´cause they cannot be updated in Realtime).
So I thought to move the Objects with the y-value of the vertices. But its a very bad movement and doesn´t work as I thought. Do you have any Idea how to solve this problem?!
I read something about a tool called “iTween” but I don´t know how this work. I think (google) that It use a raycast system. If this is the way it does, it´s not working for me because of the not updateable meshcollider…

I know this problem is kind of creepy but maybe you have any idea :wink:

Thanks a lot.

You can update mesh colliders. See this other question for tips.