There’s this behavior I’ve noticed where the effects of particle force fields scale with the frame rate. For example, the force strength is much stronger on particles at 144fps than at 60fps. I saw that reducing the strength by 2.4x (that’s 144/60) at 144fps will cause the behavior to be the same as the original strength at 60fps.
The only idea I have to keep the effects consistent is to adjust every single force field component’s strength value to match the original behavior at 60fps. Is there a simpler way to fix this issue with the force fields?