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Question by Ves · Dec 14, 2011 at 12:39 AM · animationcrossfade

Animation CrossFade merges animations

I'm having an issue with animations, and I'm not sure if it's my animations or a Unity setting I'm just not seeing. Basically, I have my idle, walking, and jumping animations. Initially, the idle animation plays great, then I move, and the walking animation plays excellent as well. However, it's when I stop and the animation crossfades back to idle that seems to be the issue. The position of the model completely screwed up; arms and legs are not where they are suppose to be. The idle breathing still plays, but parts of the model are in the wrong position.

Any ideas? Thanks!

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Answer by dannyskim · Dec 19, 2011 at 08:51 AM

so, I'm assuming you're using animation.CrossFade. If this is the case, then what you're explaining is what's supposed to happen. From the script reference:

Fades the animation with name animation in over a period of time seconds and fades other animations out.

So, since both are playing at the same time, that leads me to believe that you're not layering your animation correctly, and it is keyed wrong to not take this into effect. You can't just make animations and automatically be able to use Cross Fade or blend them together and expect it all to work magically. Everything needs to be keyed precisely to be able to layer and blend with other animations properly.

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