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Question by doomprodigy · Dec 15, 2011 at 11:42 PM · transform.position

Transform.position issue

Hi there, Quick question. Probably another small one that I will facepalm about later,

  using UnityEngine;
     using System.Collections;
     
     public class Cover : MonoBehaviour {
     
         public Transform Player;
         void OnTriggerStay (Collider other)
         {
             if(Input.GetButtonDown("Cover")){
                 Movement.inCover = true;    
                 Player.position = new Vector3 (Player.position, 1, Player.position);
             }
             
             if (Input.GetButtonUp("Cover")){
                 Movement.inCover = false;
             }
         }
     }

I am getting the error regarding issues with Vector3 float, float, float. I know it is something to do with me using Player.position but I want to keep the Player position for the x and z axis and only change the y axis position. Do I have to define where it is, I though thats what transform was for :/

Cheers,

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avatar image Lo0NuhtiK · Dec 15, 2011 at 11:51 PM 1
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(comment moved to answer board)

avatar image gregzo · Dec 15, 2011 at 11:55 PM 1
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Face pal$$anonymous$$g im$$anonymous$$ent, well spotted lo0Nuhtik! @Aaron not making fun, just glad to see I'm not the only one... @Loo when you have an answer, post it as such: you want the points, I saw...

avatar image doomprodigy · Dec 15, 2011 at 11:58 PM 1
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Ah face palm indeed im$$anonymous$$ent. Put that in an answer so this is not left unanswered and cluttering up UA.

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Answer by Lo0NuhtiK · Dec 16, 2011 at 01:32 AM

Player.position = new Vector3(Player.position, 1, Player.position) returns a Vector3(Vector3,1,Vector3)...
try Vector3(Player.position.x , 1 , Player.position.z)

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