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Question by markhula · Dec 16, 2011 at 02:47 PM · physics

Physics bürden

Hi all,

In my mobile game most objects have rigid bodies with no kinematics so obviously take a hefty cpu burden. I presume when they become stationary the physic's burden becomes less? Is it worth me putting in the update function for such objects a

if (velocity.magnitude < 0.1f) { rigidbody.iskinematic = true; }

I'd also like to turn off gravity (i.e. rigidbody.usegravity = false) but obviously this could cause issues if the body is on top another body. Essentially though I have quite a few physics active bodies on screen; not many are active simultaneously i.e. most are stationary.

What's the best optimal method?

Cheers

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