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Question by PolyPanda · Dec 18, 2011 at 03:01 AM · jointvaluesmodifyspring

How does one modify spring values?

Hi, I'm having a bit of trouble with modifying the spring values from a hingejoint. (using c#)

here's my code

     if (Input.GetMouseButtonDown(1) && !opgepakt)
     {
         ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         if (Physics.Raycast(ray, out hit, rayLength, mask))
         {
             opgepakteShit = hit.transform.gameObject;
             opgepakt = true;
             opgepakteShit.AddComponent<HingeJoint>();
             opgepakteShit.hingeJoint.spring.damper = 2.0f
         }
     }

This is the error it gives me (which I don't understand): "Cannot modify the return value of "UnityEngine.HingeJoint.spring" because it's not a variable." How is this not a variable?

I've even tried copy pasting the exact code from the script reference: here

It still gives me the same error, can somebody please help me understand what is going on? thnx

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Answer by PolyPanda · Dec 18, 2011 at 03:22 AM

The answer is right here

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