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Question by mike 2 · Jun 15, 2010 at 02:44 PM · ai

FPS Game and bot intelligence

I am making a FPS game, and I need to know how to make my enemy bots choose options while in gameplay, like switching weapons, hiding, retreating, attacking, and others.

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Answer by Ricardo · Jun 15, 2010 at 02:53 PM

From the very general nature of this and your other question it sounds like you're a beginner, so fair warning: you have a lot of learning ahead. You may want to start by looking into Behavior Trees, which you could implement in Unity by using AngryAnt's Behave.

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Answer by Pirate___man · Jun 21, 2010 at 09:14 PM

There is a pretty sweet fps tutorial at unity3d.com.

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