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Question by itatchi42 · Dec 20, 2011 at 06:47 AM · mayariganimateskeletonbiped

MAYA -My human obj model won't bind to skeleton

Okay, i have a human obj model made, and I've recently created a skeleton in AUTODESK MAYA to rig it. When I try attaching the skeleton to the biped using "Smooth Bind", the human mesh still doesn't even budge; it stays in its default T-Pose. I know I can't attach any files here, to offer a better understanding as to what I'm talking about but, please, what is going on?

Thanks.

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avatar image syclamoth · Dec 20, 2011 at 07:18 AM 0
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This is a Maya question, not a Unity question. Take it to a Maya forum.

avatar image Lo0NuhtiK · Dec 20, 2011 at 08:03 AM 0
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