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Question by cidmodder · Dec 20, 2011 at 06:15 PM · colliderscollisionspassthrough

Objects falling through plane

I have a plane that I'm using as my ground and I have a box collider on 2 objects that fall to the ground and a mesh collider on the plane. The objects though don't stop when they hit the ground they just pass through. None of them are triggers and I can't figure out why they pass through. Do collisions ignore layers? If so they wouldn't if they are on the same layer right? Hope some one can help. Thanks!

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Answer by BiG · Dec 20, 2011 at 06:25 PM

This could be the so called "bullet through paper" problem. Check this question and see if the case of yours is the same.

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avatar image cidmodder · Dec 20, 2011 at 06:37 PM 0
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I guess that's it. I thought it wasn't that because one of the objects is falling longways and they clearly overlap for a couple seconds but I guess that still doesn't matter.

avatar image Vaupell · Nov 20, 2015 at 09:01 PM -2
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Terrible reply.

Especially since i'm running into a similar problem now, and of course doing my reSEARCH and just finding answers like this, that link to posts or topics that DOES NOT EXIST ANY$$anonymous$$ORE!!!

$$anonymous$$oving on to the next, link on the google search..

avatar image jackhearts Vaupell · Nov 20, 2015 at 11:51 PM 0
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$$anonymous$$ay have referred to this

Essentially you can either set collisions to continuous or if that's too expensive make the collider thicker. Depends what you're working on

avatar image BiG Vaupell · Jan 15, 2016 at 09:21 AM 0
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@vaupell: C'mon, this is a post from 4 years ago! Plus, I said that's the bullet through paper problem, and the link was a plus. Not my fault if the htm page does not exist anymore (I couldn't predict the future). You are an idiot.

avatar image Vaupell · Jan 15, 2016 at 11:06 AM 0
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@BIG No need for profanity, thought you where a respected community member.

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