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Question by Arderku · Dec 20, 2011 at 11:26 PM · rotationmovementraycastmousecontroller

click to move workig script!! but pls help with rotation!! :(

$$anonymous$$ I done same basic script n It's WORKING but I can't get smooth rotation n moment :(

like also can u check serialization pls :)

code: using UnityEngine; using System.Collections;

public class Pcontllorer : MonoBehaviour {

     public float PlayerMoveSpeed;
     private Vector3 TargetPosition;
     
 
 void Start () {
 if (!networkView.isMine)
     {
         enabled = false;
         TargetPosition = transform.position;
         
     }
 }
 

 void Update () {
     if (networkView.isMine)
     {
     if (Input.GetMouseButtonDown(0))

{ Plane playerPlane = new Plane(Vector3.up, transform.position); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); float $$anonymous$$tdist = 0.0f;

    if (playerPlane.Raycast(ray, out $$anonymous$$tdist)) 
    {
         Vector3 targetPoint = ray.GetPoint($$anonymous$$tdist);
         TargetPosition = ray.GetPoint($$anonymous$$tdist);
         Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
         transform.rotation = targetRotation;
    }               
 }

 transform.position  = Vector3.Lerp(transform.position, TargetPosition, Time.deltaTime * PlayerMoveSpeed);

} }

 void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info)

{ if (stream.isWriting) { Vector3 pos = transform.position; stream.Serialize(ref pos); } else { Vector3 posRec = Vector3.zero; stream.Serialize(ref posRec); transform.position = posRec; } } }

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Answer by reedit1332 · Apr 26, 2020 at 06:03 AM

Sad. You never got an answer after 9 years.

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