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Question by Wikened · Dec 21, 2011 at 07:27 PM · guigameobjectnetworkingbuttontag

Searching for gameobjects with a tag and creating a button for each one?

How do you search for GameObjects with tags and then add their names to a button?

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avatar image Lo0NuhtiK · Dec 21, 2011 at 08:14 PM 0
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Finding Game objects by tag
GUI buttons...
Your own thread which should have helped with this

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Answer by karl_ · Dec 21, 2011 at 09:41 PM

A quick example.

 void Start()
 {
     GameObject[] go = GameObject.FindGameObjectsWithTag("tag");
 }
 void OnGUI()
 {
     foreach(GameObject g in go)
     {
         if(GUILayout.Button(g.name))
         {
             DoSomething(g.name);
         }
     }
 }
 void DoSomething(string buttonName)
 {
     switch(buttonName)
     {
         case "Blue":
             Debug.Log("The 'Blue' button was pressed");
             break        
         
         case "Red":
             Debug.Log("The 'Red' button was pressed");
             break
     }
 }
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