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Question by Whelandrew · Dec 22, 2011 at 10:08 PM · spritepositionruntimefreezeposition

GameObject Changes Z Position on Sprite Change

So, basically, I have 2D sprite that moves across the screen. It's Z position is set to -10 so that it overlaps other 2D objects in the scene. When the sprite is $$anonymous$$t with a missile, it changes to an animation for the explosion. When t$$anonymous$$s happens, the Z Position drops to 0.1 and falls be$$anonymous$$nd most of the objects on the screen. I have attempted FreezePositionZ and have set it to reposition back to -10 when the sprite animation changes but it ignores these commands.

Any other ideas?

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avatar image TruffelsAndOranges · Dec 13, 2014 at 05:25 PM 0
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I have same problem.

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Answer by ahmedbenlakhdhar · Dec 13, 2014 at 05:42 PM

You need to delete the Z axis position curve in the animation of the game object.

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avatar image TruffelsAndOranges · Dec 13, 2014 at 05:55 PM 0
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How do I do that?

avatar image TruffelsAndOranges · Dec 13, 2014 at 06:23 PM 0
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Thanks. Gave you an upvote. Cannot mark as answers because I am not author.

avatar image ahmedbenlakhdhar · Dec 13, 2014 at 06:26 PM 0
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Select the Position.z keys of your animation, then delete them like this:

alt text

animation.png (26.0 kB)

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