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Question by canahari · Dec 25, 2011 at 10:13 PM · rotationdirection

empty gameobject does not rotate

I am about to ask one more dumb question so please excuse me for this. I am trying to rotate an empty game object (I want its axis not to be perpendicular with the world's, that is). Now if I open an empty project and put an empty game object in it, and rotate it with the rotation tool, it looks as it is rotating but if I click on another game object and click back, the game object's axis look again in the old direction. (Same when I try to rotate it programmatically, with LookAt or eulerAngles or anything.) Why??? Is this a bug?

It would be important for my setup for the game object to look in the right direction.

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avatar image canahari · Dec 25, 2011 at 09:04 PM 0
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Sorry, I should add that I tried this (LookAt, eulerAngles) from editor time code.

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Answer by Lo0NuhtiK · Dec 25, 2011 at 10:24 PM

I'm not having that problem. ... Do you have the "Global" button at the top left area of the editor clicked and set to "Local" so you can see that objects local rotation ?

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avatar image canahari · Dec 25, 2011 at 11:14 PM 0
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thank you so much Lo0Nuhti$$anonymous$$! That was the problem. It can be seen that I am not quite familiar with the editor yet, and it was really really extremely frustrating. Thank you!!!

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