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111
Question by mabit · Dec 26, 2011 at 08:43 AM · androidremoteappworking

Unity Remote for Android not working (solution)

I have seen a lot of requests for people looking for help getting the Android Remote working.

I have been at it for a few hours to get it working on my new tablet. So here is a guide to getting it working.

Follow these steps and you should have no problems on any device (famous last words).

Step 1 - Download Android SDK

Step 2 - In the SDK installer ensure you install "Google USB Drivers"

Step 3 - Go to device manager and make sure your device has its drivers installed. You can get more help here. http://developer.android.com/sdk/win-usb.html

Step 4 - In Unity under preferences set the path to the Android SDK. C:\Program Files (x86)\Android\android-sdk or something similar.

Step 5 - Close Unity

Step 6 - On your android device ensure that in Application Settings that USB Debugging, Stay Awake and Allow Mock Locations are all enabled.

Step 7 - Connect via USB and launch the remote app.

Step 8 - Launch Unity

Step 9 - Run your game in the editor

Step 10 - Enjoy

Each time you restart the Unity Remote app you must restart Unity or the app will not pick it up. If I am in for a long dev session I plug in device and run remote and then begin work. Means I dont have to keep restarting Unity.

I hope this helps everyone who has a problem with Unity Remote on Android.

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avatar image Wernight · May 24, 2012 at 11:22 PM 0
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First I found that "Unity Remote" is actually an app on the Google Play Store. But still no luck. I believe my drivers and firewall are all fine but no way to test. Is it working with the without Unity Android license?

avatar image Wernight · May 25, 2012 at 11:24 PM 0
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It seemed that the drivers where not correctly installed even though the Google Drivers were marked as working. It would be nice to have every version of Unity being able to check if the phone USB is correctly setup. Something like a red/green light or whatever.

After that, I didn't have to restart Unity which is really good and the Android displays the game screen.

avatar image WACOMalt · Jul 18, 2012 at 12:26 AM 0
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It's not always the best idea to install google's USB drivers. for some phones only the manufacturer's drivers will enable the use of USB debugging. If you want it to work for your phone, just search for "setting up ADB on DEVICENA$$anonymous$$E" and you will probably find what you need to do. If ADB see's your device, it should work in Unity.

a simple check is to run "adb.exe" that comes in platform-tools in the sdk from command line as "adb devices" if you see something listed, then you are good to go (in theory).

Adb working? check. Launch unity remote, check. Launch Unity and play your game.

avatar image sheheryar_noor WACOMalt · Oct 31, 2013 at 09:22 AM 0
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Would it work on Touch screen $$anonymous$$onitors? $$anonymous$$onitors?

avatar image Moohasha · Jan 03, 2014 at 08:17 PM 0
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Thank you! I installed the Android SD$$anonymous$$, downloaded the remote app, but couldn't get it working until I read this. I wasn't starting the remote app BEFORE Unity. That fixed it. Thanks for writing this up!

avatar image Nels83 · Jan 14, 2014 at 01:06 AM 0
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Thanks!! had my phone and tablet working with my mac, but couldn't get it to work in windows 7. Didn't think that the USB drivers needed to be installed manually since windows installed them when I first plugged in the devices!!

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Answer by shemz · Jun 19, 2014 at 09:32 AM

Step 1 - Download Android SDK

Step 2 - In the SDK installer ensure you install "Google USB Drivers"

Step 3 - Go to device manager and make sure your device has its drivers installed. You can get more help here. http://developer.android.com/sdk/win-usb.html

Step 4 - In Unity under preferences set the path to the Android SDK. C:\Program Files (x86)\Android\android-sdk or something similar.

Step 4.1- Download the Remote app according to your platform, http://docs.unity3d.com/Manual/UnityRemote4.html

Step 4.2- In editor go to Edit->Project Settings->Editor and under Unity Remote select what device to use.

Step 5 - Close Unity

Step 6 - On your android device ensure that in Application Settings that USB Debugging, Stay Awake and Allow Mock Locations are all enabled.

Step 7 - Connect via USB and launch the remote app.

Step 8 - Launch Unity

Step 9 - Run your game in the editor

Step 10 - Enjoy

i added two more steps to the original and everything worked fine :)

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avatar image dylanpierce · Jun 28, 2016 at 02:13 PM 1
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The extra trick for me was step 4.2, no other tutorials mention going into Project Settings and selecting None to Any Android Device. Restarting Unity and having the Unity Remote app open before was the trick for me.

avatar image Ianaa dylanpierce · Nov 14, 2020 at 03:37 PM 0
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Project settings -> Editor -> Device -> None to Any Android Device is really the key.

avatar image i3130002 · May 17, 2019 at 04:07 PM 0
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The exit and reopen unity thing worked.

avatar image CodeLink · Oct 02, 2021 at 07:58 AM 0
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To anyone who followed this and didn't get it to work:

CHANGE YOUR BUILD SETTINGS TO ANDROID AT LEAST ONCE.

You can change it back right after, but after changing it to android, remote 5 worked perfectly. I was able to close the editor and open it again with my build settings for desktop and it still functioned.

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Answer by BarryFoye · May 20, 2014 at 12:11 PM

I have a Samsung Galaxy Tab 3 7.0 and the device drivers from Google were my problem. I downloaded the Samsung Andorid USB Driver for Windows from here: http://developer.samsung.com/android/tools-sdks/Samsung-Andorid-USB-Driver-for-Windows and it worked straight away.

Anyway this driver will only work for Samsung devices but if you're having the same problems with your own device and Unity Remote, go to your Device Manager on Windows and make sure in the other devices branch (when your device is connected) there are no yellow "!" indicating problems with the drivers you currently have installed, if so then try find your device manufacturers official drivers and hopefully this will solve your problem.

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