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Question by yackbladder · Dec 26, 2011 at 10:22 PM · 2dguidrag

Drag a 2D texture from menu onto 3D grid

I have created a 3d grid game where you drag the playing pieces around using touch on an Android device. This part of the game works great. On the side of the screen I have a 2D menu with images of the playing pieces. I would like to be able to drag these 2D images onto the 3D game grid.

My thought is that I can spawn the 3D object as the player drags the 2D object past the edge of the 2D menu on the side. I have tried a few different solutions without success. Maybe I am going about this the wrong way.

Can anyone recommend an approach to solving this issue?

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Answer by Julien-Lynge · Dec 27, 2011 at 07:35 PM

To get from a screen position (e.g. Input.mousePosition) to a real world position requires two steps. First, you convert the screen position to a ray

http://unity3d.com/support/documentation/ScriptReference/Camera.ScreenPointToRay.html

Then, construct a raycaster with that ray and the collider of the game board

http://unity3d.com/support/documentation/ScriptReference/Collider.Raycast.html

This will return a RaycastHit, which gives you the projected screen position on the board. From there you simply use Object.Instantiate to create your object.

Good luck.

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avatar image yackbladder · Dec 29, 2011 at 07:31 PM 0
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Thanks. I got it working.

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Answer by yackbladder · Dec 28, 2011 at 03:31 AM

Solution found. Instead of trying to figure when the tile was outside the 2D menu I just do a raycast to detect when it is over the game grid and spawn the 3D game piece at that time.

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