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Question by SevenBits · Dec 26, 2011 at 10:21 PM · c#creator

Help Implementing a Mission System

Hello All,

I'm currently programming a First Person Shooter. I'm looking for the best way to implement the missions. This includes objectives, briefings, etc. I have tried several times to implement a system, however, it is difficult to code and not portable or extendable. I do not want to use any visible scripting tools, as they increase my project size and as this is a side project I have a very limited budget.

Does anyone know a manageable system? I'd prefer an object oriented system to avoid hassles, and so I can attach various scripts to game objects to assign their roles.

Has anyone coded something like this before? I'd very much appreciate assistance.

SevenBits

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