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Question by tatelax · Dec 28, 2011 at 09:00 AM · aidistanceflying

How would I confine an object to the ground?

Hello,

I am developing an AI system. Currently, I am doing t$$anonymous$$s:

transform.position = Vector3.MoveTowards(transform.position, player.position, moveSpeed * Time.deltaTime);

Works great, until the player goes at a $$anonymous$$gher point then the enemy...

How can I make it so that the enemy does not fly upwards towards the player?

THANKS

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Answer by flamy · Dec 28, 2011 at 11:38 AM

If you take a look at t$$anonymous$$s function you may get somet$$anonymous$$ng to proceed further!?!?!

http://unity3d.com/support/documentation/ScriptReference/Terrain.SampleHeight.html

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avatar image tatelax · Dec 28, 2011 at 04:54 PM 0
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Naah, that won't work. Thanks though.

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Answer by qbert65536 · Dec 28, 2011 at 09:38 PM

You could also use Mathf.Clamp or a static '1' on the Y axis , in the above example,

var newPos = "move towards".
newPos.y = 1; transform.position = newPos;

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