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Question by t4nks · Dec 30, 2011 at 08:31 PM · blendermodel

Blender to unity model issue

Basically, I have imported a sword I made from Blender to Unity. Now this is my first ever model import so i may have imported it wrong. However, in the Unity Scene the sword is fine and looks fine, textures all there :D. but when I play the scene the sword stretches across the plane i'm using as a floor. Print screens: alt text

NORMAL ^

a

PROBLEM ^

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Answer by Jake-GR · Dec 30, 2011 at 10:34 PM

Check to make sure there is no animations being played on the mesh. It usually contains a Default_Take animation that automatically plays when you start the game, and can lead to unwanted results. If this isn't the case, we might need more information about the model.

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Answer by t4nks · Dec 31, 2011 at 09:33 AM

thankyou very much :)

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