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Question by firasdeep · Dec 30, 2011 at 10:46 PM · gameobjectxmlinstantiated

How to save instantiated gameObject ??????

Hello

is there are way to save instantiated GameObject in Runtime>>>> Like saveing int,float and string >>>>>>>

thx >>>

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Answer by River2202 · Jan 06, 2015 at 03:34 AM

The best solution I have ever seen is using http://whydoidoit.com/unityserializer

you can check this post http://forum.unity3d.com/threads/save-load-a-gameobject-to-an-external-file.179428/ and this http://answers.unity3d.com/questions/279916/how-to-make-save-game-feature.html

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Answer by Propagant · Jan 09, 2016 at 05:05 PM

Hi. I made a long script with advanced load and save system. Everything is about File stream. Every position, rotation and scale (basic datas of every object) are saved to txt file as a new Line.

You can save and load your instantiated objects. But first, if you want to load different meshes except Cube, you must create Resources folder in your assets project and duplicate meshes which will be loaded in a future.

Also you can set which objects will not be saved or loaded. You can edit script also, it is free and my without copy... Download here: Save_Load Advanced System by Matt DOWNLOAD


save-load-system-v2.zip (4.1 kB)
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