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Question by CreativeCoding · Jun 20, 2010 at 06:42 AM · move

What's wrong with this move script?

var speed = 6.0; var runSpeed = 10.0; var jumpSpeed = 8.0; var gravity = 20.0;

private var moveDirection = Vector3.zero; private var grounded : boolean = false;

function FixedUpdate() { if (grounded) { // We are grounded, so recalculate movedirection directly from axes moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed; if (Input.GetButton ("Jump")) { moveDirection.y = jumpSpeed; } if(Input.GetButton("Shift")){ oldspeed = speed; speed = runSpeed; } else{ speed = oldspeed; }

 }

 // Apply gravity
 moveDirection.y -= gravity * Time.deltaTime;

 // Move the controller
 var controller : CharacterController = GetComponent(CharacterController);
 var flags = controller.Move(moveDirection * Time.deltaTime);
 grounded = (flags & CollisionFlags.CollidedBelow) != 0;

}

@script RequireComponent(CharacterController)

I applied it to a capsule. Nothing happens. The gravity doesn't even work...

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Answer by Xicidis · Jun 22, 2010 at 07:55 AM

if(Input.GetButton("Shift")){
        oldspeed = speed;
            speed = runSpeed;
        }
        else{
          speed = oldspeed;
        }

That part is the problem. oldspeed isn't defined, so it is 0. If you put:

var oldspeed = 5;

Then, change

if(Input.GetButton("Shift")){

To "Fire1" it will work. Although I would call it oldSpeed. You just need to define what "Shift" is and set the variable. ^^

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Answer by Jaap Kreijkamp · Jun 20, 2010 at 08:09 AM

Code is functional (just copy-pasted to test if it worked). However, assumes there is a button defined 'Shift' in the Input setup, so maybe you're going wrong there. Look at your logging if you see anything there.

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Answer by create3dgames · Jul 12, 2012 at 06:58 PM

http://create3dgames.wordpress.com/2012/07/10/moving-objects-through-scripting-in-unity3d/

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Answer by create3dgames · Jul 12, 2012 at 06:58 PM

http://create3dgames.wordpress.com/2012/07/10/moving-objects-through-scripting-in-unity3d/

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