• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by jessee03 · Jan 01, 2012 at 11:10 PM · fog

ignore fog layer

Is there any way to disable fog from certain objects ? I have a scene where fog is enabled but I would like it so my clouds which are a game object don't receive the fog layer. Is there any way to get around this ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
5
Best Answer

Answer by Eric5h5 · Jan 01, 2012 at 11:21 PM

Use a shader which doesn't have fog. If necessary, you can use an existing shader and include the line "Fog { Mode Off }".

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jessee03 · Jan 01, 2012 at 11:33 PM 0
Share

where in the shader code do I put this ? I tried a bunch of different sections but my shader just turns my object pink.

avatar image Eric5h5 · Jan 01, 2012 at 11:47 PM 0
Share

You can put it in the relevant Pass { }. e.g., if you were to use VertexLit as a base,

 // Non-lightmapped
 Pass {
     Tags { "Light$$anonymous$$ode" = "Vertex" }
     Fog { $$anonymous$$ode Off }
avatar image jessee03 · Jan 01, 2012 at 11:51 PM 0
Share

worked perfect ! thanks !

avatar image
11

Answer by Eliot_L · Oct 15, 2015 at 11:59 PM

The method described in @Eric5h5's answer no longer works when applied to the Unity 5+ standard shader. Instead, you need to remove the lines that say:

 #pragma multi_compile_fog

I've done this on the standard shader for 5.2.1f1 here: https://gist.github.com/fadookie/ea790779161b974536e7

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Erikoinen · Jan 08, 2016 at 06:54 PM 0
Share

Wurks like a charm, thanks. :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

In what units is fog density expressed? 2 Answers

How to implement global fog image effect if depth texture not support by graphic card 0 Answers

How to creat a forest where trees have a collider? 1 Answer

Is it possible to use layers with fog? 0 Answers

Underwater effects for rivers 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges