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Question by Cocotimba · Jan 02, 2012 at 12:01 AM · cameragetcomponent

Getting 2 Camera Components inside Script by Name

I have this code:

 private Camera cameraObj; 
 private Camera thirdPersonCamObj;
 
 void Start ()
 {            
 cameraObj = GetComponentInChildren<Camera>();
 thirdPersonCamObj = // TODO: I want to point it to another Camera.
 }


So I want to point each Camera object to a different Camera component inside of Unity, but I need to do it using the Camera's name inside Unity. How do I do this?

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Answer by aldonaletto · Jan 02, 2012 at 12:46 AM

A camera is always part of a game object, thus it can be found by name with GameObject.Find, like this:

private Camera cameraObj; private Camera thirdPersonCamObj;

void Start () {
cameraObj = GetComponentInChildren(); // find the camera "Camera Two": thirdPersonCamObj = GameObject.Find("Camera Two").camera; }

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avatar image Cocotimba · Jan 02, 2012 at 01:12 AM 0
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Sweet. Thank you very much!

avatar image RyanFaeScotland · Mar 13, 2015 at 11:12 PM 0
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How did you know to use the sting "Camera Two"?

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