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Question by taar1 · Jan 02, 2012 at 10:24 AM · androidapkplist

How to load plist file into APK (Android) with Unity?

I'm working on a multi platform game and am trying to load a "plist" (or "txt" for iOS) file into the APK with Unity. I can't figure out to what directory that file has to be put in order to have it in the APK file after building the APK with Unity.

As for the iPhone version the file is being set in

 Application.dataPath + "/../" + "levels.txt";

and it works like that. However, to w$$anonymous$$ch path has t$$anonymous$$s file to be set in order to make it appear in the Android APK file? I've tried various sub paths already but in no case the plist file appeared wit$$anonymous$$n the APK file afterwards.

Thanks for any helpful $$anonymous$$nts.

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Answer by Paulius-Liekis · Jan 02, 2012 at 12:33 PM

Why can't you access file as TextAsset? - just create TextAsset property in your script. Drag and drop the file into the property, and then you can access contents by doing myTextAssetProperty.text

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Answer by taar1 · Jan 05, 2012 at 09:38 AM

Thanks a lot. That actually worked wonderfully!

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avatar image Paulius-Liekis · Jan 05, 2012 at 10:03 AM 1
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