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Question by bfarms · Jan 03, 2012 at 11:44 PM · meshblender

Blender to Unity Mesh Problem

I have a simple animation in which a character jumps doing a front flip. I exported this animation in an fbx format from blender and the character's arm gets all screwed up. Is this a common issue? If so how to I fix this? This has happened to me before with a different game. Thanks.

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