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Question by TheEmeralDreamer · Jan 04, 2012 at 06:28 AM · restrictmovement

Slerp? Or some other function?

 transform.position=Vector3.Slerp(transform.position,target.position,Time.deltaTime );

The code works, but what I'm looking for is something that will only work on one of the Vectors of the camera and target. In other words let's say I wanted to limit the movement of position to only X axis movement. Is there another way to do this?

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Answer by roamcel · Jan 04, 2012 at 07:05 AM

There are many ways to do this, perhaps the easier to understand is by using helper positions (c# code)

 Vector3 targetpos, mypos;
 
 targetpos = target.position;
 mypos = transform.position;
 
 //override / lock / whatever your desired axes
 mypos.y = 10;
 mypos.z = 5;
 targetpos.y = 10;
 targetpos.z = 1;
 
 transform.position=Vector3.Slerp(mypos,targetpos,Time.deltaTime);
 
 //apply additional transformation
 mypos.x = 5;
 
 //inject the calculated result back into the transform
 transform.position = mypos;
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avatar image TheEmeralDreamer · Jan 05, 2012 at 12:51 PM 0
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this gave me an idea on how to fix it. thanks.

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