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Question by Mish · Jan 05, 2012 at 05:26 PM · networkserverclientunity remotecommunication

Smooth network communication like Unity remote

Hi

I am sending very little data from an iPhone(client) to the computer(server) over the network: A float w$$anonymous$$ch has the iPhone's acceleration.x variable. I am using t$$anonymous$$s for rotating a plane. However the rotation is not very smooth. It is very shaky as if there was some delay in the communication.

I am using Slerp to make the rotation more fluent always using the newest input. However it doesnt help much. If I use the Unity remote instead the communication is completely smooth eventhough its actually sending more data.

How can I acheive a similar solution?

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Answer by Mish · Jan 11, 2012 at 12:41 PM

I found a solution w$$anonymous$$ch gives a nice result. By observing a script on the network view w$$anonymous$$ch send the iPhone input from the device to the computer and setting state synchronization to unreliable, Slerp can be used. The plane should always be rotating in the direction from the last received input. However t$$anonymous$$s will only work nicely if the send rate is set to somet$$anonymous$$ng low, for instance 5-10 w$$anonymous$$ch will assure that the rotation is not updated constantly w$$anonymous$$ch will give the "lag".

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